Z Brush

  • Instructor: Zubair ud din
  • Deliverable
    1. Course Completion Certificate
    2. Internship (based on your grades)
  • Course Requisitions
    1. Matriculation
    2. Formal in English
  • Total Duration 3 months
  • Total Lectures 24
  • Class Timing
    1. Call for Timing
  • Course Fees Call for info

Z Brush

Professional Training

ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary “pixol” technology which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.

ZBrush is used for creating high-resolution models (able to reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps.

1- Your First ZBrush Lesson

  • Introduction to basic navigation and sculpting techniques.

2- Feature Framework Preview

  • Preview of how you can approach any project in ZBrush.

3- Getting Started

  • Getting you into ZBrush and sculpting a head.

4- Polygons, Poly groups, and Sub tools

  • Understanding how to break down a sub tool for more control and dynamesh explained.

5- Brushes

  • General overview of brushes, how to modify them, and create your own.

6- Brush Control

  • A more in depth look at brushes and how to control certain aspects of them.

7- Masking and Posing

  • Masking and posing with the transpose line.

8- Quick Sketch and Insert Mesh Brushes

  • Using quick sketch to generate ideas and insert mesh brushes.

9- Z-Spheres

  • Making of a Creature using Z-Spheres.

10- Poly painting and Materials

  • Poly painting a human face and an introduction to materials, bpr filters, uvs, and fiber mesh.

11- Controlling and managing Topology

  • Poly painting a human face and an introduction to materials, bpr filters, uvs, and fiber mesh.

12- Using Z modeler and managing Topology

  • Understanding Z modeler and how to combine with old techniques

13- Array Mesh and Nano mesh

  • Understanding Using Array Mesh and Nano mesh techniques

14- Materials In Depth

  • Create your own materials and delve into the various settings to tune it properly.

15- Exporting

  • Export your models from ZBrush with texture maps.

16- Rendering

  • Rending your models in different applications.

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